StarCraft II Heaven

Crescent: Germination Level 1 Draft Music
Posted by DragonQ on January 02nd, 2011 @ 3:28 p.m.
Lord_Erik0173 has posted a draft version of a piece of music created for the first level of the Crescent: Germination campaign group project. Take a listen and let him know what you think in the project thread!
It's Christmas!
Posted by DragonQ on December 25th, 2010 @ 07:00 a.m.
On behalf of the StarCraft II Heaven staff, I wish you all a merry Christmas! Have a fun day and don't drink too much! Well alright, just this once.
Patch 1.2.0 Public Test Notes
Posted by CrazyLunatic on December 04th, 2010 @ 2:40 p.m.
A few balance changes, but includes a lot of other improvements such as chat channels! Hopefully this patch will be completely released soon now that it has begun public testing.
• PROTOSS
o -- Hallucination research time decreased from 110 to 80.
o -- Observer
+ Cost decreased from 50/100 to 25/75.
o -- Phoenix
+ Build time decreased from 45 to 35.
o -- Void Ray
+ Now deals 20% more damage to massive targets.
+ Flux Vanes speed upgrade removed.

* • TERRAN

o -- Bunker

+ Build time decreased from 35 to 30.

# This is only a temporary change for the patch 1.2.0 PTR.
* -- SCV
o Repairing SCVs now assume the same threat priority as the unit they’re repairing.
+ SCV construction movement made more consistent.

* • ZERG

o -- Infestor
+ Fungal Growth no longer affects air units.
Check the complete notes out here
Fancy A SC2 Name Change?
Posted by DragonQ on November 03rd, 2010 @ 4:07 p.m.
Here's yet another opportunity to change your name but this time it's your StarCraft II character name rather than your HeavenGames forum name! See this blog entry for more details but don't dawdle - this opportunity is unlikely to occur again. Well, for free anyway.
Fancy A Name Change?
Posted by DragonQ on October 31st, 2010 @ 12:27 p.m.
HeavenGames is having a rare username changing event today so if you want to change yours, get moving to this thread!
Patch 1.1.2
Posted by CrazyLunatic on October 14th, 2010 @ 3:02 p.m.
New patch out!

Has some general changes and bug fixes, however here are the balance changes:
You can find the full list of changes here
PROTOSS
- Buildings
Nexus life and shields increased from 750/750 to 1000/1000.
- Void Ray
Damage level 1 increased from 5 to 6 (+4 armored).
Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).
Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.

TERRAN
- Buildings
Barracks requirement changed from Command Center to Supply Depot.
Supply Depot life increased from 350 to 400.
- Medivac
Acceleration reduced from 2.315 to 2.25.
Speed reduced from 2.75 to 2.5.
- Reaper
Nitro Packs speed upgrade now has a Factory Requirement.
- Thor
Energy bar removed.
250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched).

ZERG
- Buildings
Hatchery life increased from 1250 to 1500.
Lair life increased from 1800 to 2000.
Spawning Pool life increased from 750 to 1000.
Spire life increased from 600 to 850.
Ultralisk Cavern life increased from 600 to 850.
- Corruptor
Energy bar removed.
Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).
- Infestor
Fungal Growth now prevents Blink.
- Roach
Range increased from 3 to 4.
Further balance patches
Posted by CrazyLunatic on October 07th, 2010 @ 5:11 p.m.
Blizzard announced changes that they are considering for the next patch.

These changes look really great, focusing on improving PvT match up and all Z MU's
• We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.

• Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.

• The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.

• The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.

• We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don't expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.
Read the rest of the article for more information and blizzard's reasoning
Patch 1.1.1 for Bug Fixes
Posted by CrazyLunatic on September 28th, 2010 @ 6:25 p.m.
Patch 1.1.1 is out! It mostly fixes up some of the previous bugs introduced in patch 1.1.
• Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.

• Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.

• Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.

• Fixed an issue where players watching older replays or saved games would experience stuttering.

• Fixed an issue where some Mac users were unable to join games properly.
Early details on Patch 1.2
Posted by CrazyLunatic on September 27th, 2010 @ 12:02 a.m.
In a PC Gamer interview with blizzard's lead producer for SC2 a few interesting preliminary points were made for patch 1.2 (date not announced).


-Chat channels (yay!)
-Seasons (maybe means that they will do regular server resets)
-Team game balance
-Address community about zerg UP-ness (the blizzard person interviewed doesn't think so )
-Call balancing an "ongoing process"


Hopefully will be a good patch, I'm looking forward to the chat channels!
Blizzard Confirms Patch 1.1 Ultralisk Bug
Posted by DragonQ on September 23rd, 2010 @ 6:43 p.m.
An official response at Blizzard's forums indicate that they are "currently aware of this issue and hope to have it resolved in a future patch". Hopefully it won't take 2 months this time!

You can read the full thread and response here.

Battle Reports

Hot Topics

Hell yeah (5 replies)
Posted 1 month ago by Moff
What race will you be playing as? (59 replies)
Posted 7 months ago by Moff
Forum Party? - Anyone can play for FREE ... (3 replies)
Posted 9 months ago by Myles_Kennedy
Friends List (49 replies)
Posted 9 months ago by DukeLeto
Strategy Central/Mentor-Mentee project (4 replies)
Posted 1 year ago by Skiking
Is anyone still around? (7 replies)
Posted 1 year ago by algis1992
Patch 1.3 (2 replies)
Posted 1 year ago by Myles_Kennedy
Forum Party 2 (5 replies)
Posted 1 year ago by Joshonator
1nsanity Recruiting! (New)
Posted 1 year ago by Jonus
GSTL finals (1 reply)
Posted 1 year ago by Myles_Kennedy
HeavenGames