StarCraft II Heaven

BlizzCast 13
Posted by DragonQ on February 27th, 2010 @ 2:44 p.m.
You can listen to, or view the transcript of, BlizzCast 13 by clicking here. The main topics of discussion are outlined below:
In our thirteenth BlizzCast episode, we focus on the recent start of the StarCraft II beta! An interview with the StarCraft II's production director and game director discusses what beta testers and the overall StarCraft community can expect in the latest multiplayer version of the game. The developers also provide some insight into other topics such as the single player campaign, eSports, and macro mechanics. In our second segment, World of Warcraft and Diablo community managers take you through a Q&A segment sharing exciting information about how the future of those series are shaping up.
StarCraft II Beta Begins!
Posted by DragonQ on February 17th, 2010 @ 8:14 p.m.
The StarCraft II Beta has officially begun, with emails being sent out to those who were chosen to participate and download links appearing on Battle.net account pages. The official StarCraft II Beta forums have also opened for those lucky few! Personally, I have the email but no download link yet but I'm sure it'll appear before long.

Why not make a wish list of stuff you're dying to know about from SC2H members that are involved in the beta?
Beta System Requirements Not Yet Confirmed
Posted by DragonQ on January 29th, 2010 @ 3:31 p.m.
A Blizzard representative has confirmed via email that the minimum system requirements for the StarCraft II beta have not yet been confirmed; the supposed leaked system requirements that have been posted on some fan sites are in fact inaccurate. They were apparently taken from a placeholder web page that should not have been made available.
StarCraft II DVD to contain both PC and Mac versions
Posted by Zen on January 28th, 2010 @ 1:12 p.m.
A post on Battle.net by Blizzard staff Xordiah says that the installation DVD will contain both PC and Mac versions:
Also the StarCraft II installation DVD will include both PC & Mac versions of the game. Further details on digital download possibilities will be released as we get closer to the ship date.
[ Just like Warcraft III and World of WarCraft, IIRC. -Zen ]
StarCraft II Beta near?
Posted by Zen on January 26th, 2010 @ 3:53 p.m.
Blizzard Devs Celebrate StarCraft II Beta - centers around a few frames of video footage around the 2:16 mark, showing Blizzard Devs possibly celebrating StarCraft II's beta status (screenshot in the background).
StarCraft LEGO Battlecruiser
Posted by Zen on January 17th, 2010 @ 07:02 a.m.
What do you get when you mix LEGO with a StarCraft fan? You get a StarCraft Battlecruiser in bricks.

Mothership: A short story
Posted by Zen on January 15th, 2010 @ 02:45 a.m.
The official StarCraft 2 site has published a new short story called Mothership, written by Brian T. Kindregan:
The zerg would be in soon. They tore at the door, the walls, the ceiling. Erekul could feel the other high templar, his brothers and sisters, fighting and dying. Buying him precious seconds. He closed his eyes; the Khala pulsed within. The collective thoughts and feelings of his people were filled with chaos, terror, and pain.

The zerg had control of Erekul's beloved homeworld of Aiur. The invaders likely thought themselves ascendant; they did not know that the fight was far from over. Erekul moved through the dark chamber to the console, his hands bathed in its soft blue glow. He entered the codes with serene grace. Behind him the door began to shudder.
Read more here
Protoss lovers rejoice! Mini-campaign in StarCraft II
Posted by Zen on January 04th, 2010 @ 8:19 p.m.
Blizzard has confirmed in a Battle.net forum post that there will be a Protoss mini-campaign that will tell a story and offer other fun things to do for single players. More below the fold.

Q&A, Blizzard's Console Aspirations, Queue System
Posted by DragonQ on December 21st, 2009 @ 08:13 a.m.
4players.de has an exclusive StarCraft II Q&A session, mainly focusing on units and the campaign. You can read it here and here's a preview:
Are you still developing new units or are you satisfied with the amount of units for each race and, therefore, more concerned about the fine tuning and balancing?
Our philosophy has always been to keep the amount of units for each race to a certain number to keep the gameplay tight, and we are satisfied with what we have right now in terms of that number. Once we head into beta we definitely evaluate the role of each unit and will potentially add or drop units as needed based on feedback.
Also, two Blizzard employees (Samwise Didier, senior director of StarCraft II and J. Allen Brack, production director for World of Warcraft) have confirmed that Blizzard will "definitely work on a console game at some point"! You can read the entire interview here.

Lastly, Zhydaris, an official Blizzard representative at their official forums, has commented on StarCraft II's queue system (post 3). Here's a summary:
You can order a worker to build something, then move to a different location, then build something else, and then start to gather resources again...If you order a worker to build 5 gateways, you will have to pay for these gateways immediately.
TeamLiquid Interviews Dustin Browder
Posted by DragonQ on December 04th, 2009 @ 05:09 a.m.
Dustin Browder, the lead designer of StarCraft II, has taken part in another interview, this time lasting 30 whole minutes! The transcript was posted last night on TeamLiquid's website and can be read here. Topics of discussion include Battle.net 2.0, balancing, influences and his experience with the Blizzard development team. Here's a nice quote that came out of the discussion:
We are trying to make this game as complete - like if nobody buys any other product, this game needs to be awesome. Like if Blizzard gets hit by a meteor tomorrow and we all die, at least Starcraft 2 was awesome - that's what it needs to be.
We also learn that the version of Battle.net 2.0 we'll see with StarCraft II: Wings of Liberty will be a "barebones", minimal rendition of what it will become in the future via patches and expansions.

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