StarCraft II Heaven



You must be logged in to post messages.
Please login or register

News
Moderated by DragonQ

Hop to:    
Welcome! You are not logged in. Please Login or Register.3 replies
StarCraft II Heaven » Forums » News » Q&A Batch 54
Bottom
Topic Subject:Q&A Batch 54
DragonQ
SC2H Seraph
posted 22 October 2009 08:24 AM EDT (US)         
Q&A Batch 54 was released recently and in general it is more interesting than batch 53, thankfully. In particular the points about specific units (Infestor and Mothership) are intriguing. You can read it all below:
1. Does the Zergling vs. Zealot ratio remain at 4:1 or has it changed in the latest builds?
One zealot can usually take out two, and sometimes three zerglings. However, the ratio is mainly based on positioning and micro-controlling. As the number of zealots grows, it will take more zerglings to win the fight since the zealots can clump up and reduce the attacking surface area. Smart use of terrain, such as a choke or backing up against a wall, will also help a protoss player reduce this attack area. Zerglings have to secure a good surround around the zealots to keep the ratio close.

2. In World of Warcraft pvp they found an issue over time that it was "very unsatisfying" to the player when they lost control of their character as it limited their ability to do their job or role. There is a noticeable increase in stuns and immobilization in Starcraft 2, which was barely present in Starcraft 1. From your experience in testing, do you feel abilities, which limit unit control, provide more dynamic game play so far or are you noticing more concern?
First of all, there were actually some abilities in the original StarCraft that could cause players to lose control of units. These abilities include the ghost's lockdown, the corsair's disruption web, and the dark archon's mind control. It may be premature to suggest at this point that there's a "noticeable increase" in stuns and immobilization in StarCraft II.
To address the comparison anyway, in World of Warcraft, you control a single character, unlike RTS games where you manage multiple units and bases. The difference in the World of Warcraft is when you lose control of your character you simply have to wait it out, assuming you don't have any control breaks. However in StarCraft, when units in your army are being controlled, you can still issue orders to the rest of your army, manage your base, build new units, etc. There are a lot of options and we happy with the diversity it brings to gameplay at this point.

3. What is the current status of the Mothership? What niche does it fill at this time, and if the unit were removed, would there be a reason to fill that niche with a different unit or would protoss still be fine?
Currently the mothership has a passive cloaking field for nearby units and buildings, wormhole transit, temporal rift, and vortex as its abilities. We are happy with the state of the mothership at this time, and would like to hear feedback from the players once beta starts.

4. What is your overall goal for the Infestor? The units have had and removed so many abilities, are you trying to focus into a support role, or disruption and harassment, or just to have a wide variety of spells so it can be a quick response unit?
It is intended to play more of the disruption/harassment role. They are meant to burrow and move up ahead of the swarm to soften up their opponent's forces.

5. Is EMP dodgeable, or there's some sort of indication that it's going to be launched? And does this cause a problem with Immortals?
It's possible to dodge EMP, but it is difficult to do. Your options include anticipating your opponent will be casting an EMP by seeing the ghost or its shimmer and predicting it; being near the edge of the EMP range and moving out quickly; or using the stalker's blink ability.

6. Map/mod to site communication – Will there be support for map/mod makers to bridge a connection between their map/mod to their site? For example, if a person wanted their map/mod to submit scores/results to the site, and vice-versa the map/mod could pull the highest scores from the site and display it in the game.
It is possible for players to make their own custom score screens but there are no specific plans to bridge map data to web sites via Battle.net.

7. Launcher support – Will maps/mods be able to have their own "launcher" (ala WoW's launcher), as in shortcut or start icon from the computer outside of StarCraft, and have their own screens, after a Battle.net authenticating screen (ala Twitter's, or Facebook's, application authentication).
There are no plans to allow maps and mods to have their own launcher. However, making a loading screen or launch screen is still possible.

Hey girl from over here your butt looks soft, maybe if I could touch it I could tell if it's soft.
Tell me if it's soft cos I'd really like to touch it, and then I'll show you my penis.
Hey pretty girl, did ya go to college, did you get your BA, with all that knowledge?
I like your boobies in your shirt, please let me show you my penis.


"One way or another, you've killed a lot of my friends today. In fact, you may never get on my good side again."

[This message has been edited by DragonQ (edited 10-22-2009 @ 09:46 AM).]

AuthorReplies:
Keron Cyst
Zergling
(id: Two_ace_u)
posted 22 October 2009 11:06 PM EDT (US)     1 / 3       
Finally some decent info.
Currently the mothership has a passive cloaking field for nearby units and buildings, wormhole transit, temporal rift, and vortex as its abilities.
All bow down to the mothership ?
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

"The secret to my power, speed, looks? Well i was born and bred in The Valley's you see!"
DragonQ
SC2H Seraph
posted 23 October 2009 06:50 AM EDT (US)     2 / 3       
There does appear to be various units and aibilities belonging to each race that seem a bit crazy and overpowered. I guess we can't really judge though until the beta arrives and those playing it can report back.
Hey girl from over here your butt looks soft, maybe if I could touch it I could tell if it's soft.
Tell me if it's soft cos I'd really like to touch it, and then I'll show you my penis.
Hey pretty girl, did ya go to college, did you get your BA, with all that knowledge?
I like your boobies in your shirt, please let me show you my penis.


"One way or another, you've killed a lot of my friends today. In fact, you may never get on my good side again."
Maegereg
Zergling
posted 25 October 2009 00:44 AM EDT (US)     3 / 3       
If everything is overpowered, then nothing really is. You just have much more fast paced gameplay.
Maegereg
,,,,,,,,,,Crusader for Commas,,,,,,,,,,
"404 errors scare me too..." -Cadre ][ "We outnumber them. Theoretically, we should win." -RESOME ][ "OD scares me. A lot. I'd sooner drop napalm on it than post on it." -Rotaretilbo
Free Kenan
You must be logged in to post messages.
Please login or register

Hop to:    

StarCraft II Heaven | HeavenGames

Copyright © 1999-2009 HeavenGames LLC. All rights reserved.
BB-OPT 2.3.2 © 1999–2009 HeavenGames LLC.
Powered by: Ultimate Bulletin Board, Version 5.19, © Madrona Park, Inc., 1998.