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A flying unit with an area attack which can only damage ground targets, the Banshee, is slow and inflexible, but makes up for it with a cloak ability. It’s cheap, relatively robust, and well suited to its intended role of making tactical strikes on the battlefield.
Outfitted with multiple burst-laser batteries for both anti-air and anti-ground support, these ships are easily the most powerful colonial vessels, doing great amounts of damage with each hit. In Starcraft 2, the Battlecruiser has a new “Plasma” ability, used to attack ground targets.
The Drop Ship is the Terran transport, allowing for quick drops a back up soldiers, making them a vital part of colonial defense, while also being able to use them for small raids or large offensive strikes.
The Ghost is a Terran stealth unit, using psionic abilities to support your army. However, the best use of the Ghost is to function as a pinpoint for a nuclear strike to land at, almost completely destroying all units and buildings around it.
New to the StarCraft universe is the jackal. Equipped with a flamethrower, the jackal is great for attacking groups of tightly packed enemies. Be sure to give it cover though, as it is susceptible to attacks from above.
The Firebat is back in a new package! Better then ever with its improved hit points, the Maruder is now constructed at the Factory. Since it uses a new defensive frame to defend itself, it truly has become an fearsome opponent. Marauders are able to be built at a Barracks with a Tech Lab, making them formidable early support units.
As the basic unit, Marines are a very important part of the Terran arsenal. Unlike the other basic units from the other races, the Marine also has a ranged weapon, making him effective against an air assault as well.
The medivac dropship takes the place of the medic from StarCraft. It also has the ability to transport units. This adds great strength to an army, but it does not heal as fast and definitely needs more support than medics.
The Nomad is a flying support bay with some great ablities, like repairing and boosting allied mechanical units, or even building stationary defenses. The unit is extremely useful both during and after battles, to quickly raise your army again, or to give that last push your units need.
The Reaper is armed with two pistols, and uses a jumppack to avoid different heights in the terrain. This makes the unit excel at fast raids, both against an enemy base, and also their slow moving units. They also have a mine ability, but unlike the Vulture in the original.
SCV’s are the Terran’s worker bee. SCV’s perform all manual labor such as the constructing and repairing of buildings, as well as mining both gas and mineral resources. SCV’s are built in the Command Center.
Siege Tanks have incredible range, and do great amounts of splash damage, doing damage to all the units in range of the strike. To make this tank even stronger, it also has a special Siege Mode, where it can no longer move, but where its range is even larger.
Named after the Norse God of Thunder, the Thor is a very powerful unit that exclusively hits ground units. Because of its size, it is not constructed in a building, but you must task a SCV to create it. Blizzard is still exploring different options with this unit: they may be adding a new mechanic, in which the Thor will need to be killed twice, once to make it immobilized, due to its large size, and then the second time to kill it for good. When immobilized, the Thor will still be able to fire at ground and air units. Additionally, while the Thor is immobilized, a SCV can repair it back to full health, having it regain mobility.
Based heavily on the transformation design of the Terran Siege Tank, the Viking was designed to be the ultimate anti-air and ground-support weapon system. With the ability to change its combat role from an assault walker to an air-superiority fighter, the Viking can switch smoothly to fulfill tactical needs in a developing battle.