StarCraft II Heaven

Zerg Units

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Baneling

Baneling

The Zerg have continued to evolve, and this is reflected in the new Banelings. Evolved from Zerglings, Banelings take on a toxic green colour, and will explode the moment they hit something, making them very strong versus melee units like Zealots. In groups they pack enough punch to take down larger units.

Brood Lord

Brood Lord

Brood Lords are large Zerg flyers. Evolved from a corrupter, a Brood Lord fills the role of air-to-ground assault for the Zerg forces. They are accompanied by a number of Mantalings, small weak units. They attack by throwing a Mantaling at a ground target, inflicting damage. The Mantaling is then free to continue attacking.

Broodling

Broodling

Broodlings are relatively weak Zerg units. Easily destroyed and without much attack capability, these units are more suitable for distracting opponents than for regular combat. Broodlings are not created at a hatchery, as with other Zerg units. Instead, they are created upon the destruction of a Zerg building.

Corrupter

Corrupter

Corrupters are a new part of the Zerg flying arsenal. When these air units kill an enemy, they corrupt it, causing it to temporarily switch allegiance and turn on its own allies before dying. Several corruptors can easily destroy formations of the most powerful enemy air units.

Drone

Drone

Drones are the backbone of the Zerg economy. Much like Terran SCVs and Protoss probes, Drones are the resource gathering and building construction unit for the Zerg. Unlike their Terran or Protoss counterparts, Drones actually morph themselves into the building they construct, so for every building built, the Zerg lose a Drone.

Hydralisk

Hydralisk

Hydrlisks are the ranged mainstay of the Zerg army. Loaded with hundreds of armor-piercing spines, a group of hyrdalisks can make easy work of most land and air units. Their sharp claws can also cause damage to units that get too close. They can burrow into the ground to hide from unsuspecting enemies and also have the ability to evolve into the dreader Lurker.

Infested Terran

Infested Terran

Infested Terrans are created from an Infester. They appears to act similarly to regular marines, but have a short lifespan.

Infester

Infester

Infesters are a key casting unit for any Zerg army. While they do not have any direct attacks, they have powerful special abilities. Their Parasite ability allows them to temporarily control an enemy unit. Their Fungal Growth ability slows down enemy troops. Finally, they can spawn Infested Terrans in groups of 5. Their ability to move while burrowed underground makes them great for sneaking behind enemy lines.

Larva

Larva

Larvae are automatically created at a hatchery, lair, or hive. Once selected, players choose the unit they want the Larvae to morph into. Larvae have pretty hard shells to protect them from enemies.

Lurker

Lurker

Lurkers are a favorite of veteran Zerg players, and now they’re back for another ride. Lurkers evolve from hyrdalisks and hide beneath the earth. While burrowed, the lurker can attack enemies with spines that emerge from the ground to damage opponents.

Mutalisk

Mutalisk

Mutalisks serve as the basic flying unit for the Zerg and have the ability to strike both air and ground targets with equal effectiveness. Mutalisks fire a projectile at either air or ground units which bounces from unit to unit hitting up to three units or buildings and doing less damage after each successive bounce. In this way Mutalisks can simultaneously attack one target and soften up the next. A group of Mutalisks’ bouncing projectiles can quickly decimate a large group of units.

Nydus Worm

Nydus Worm

Nydus Worms form exits to an underground Zerg Nydus Network. Units that enter at a Nydus Network building can exit at any one of the Nydus Worm exit points. Nydus Worms are spawned by the Nydus Network buildings and require creep to be built.

Overlord

Overlord

The extent of the Overlords’ control over the Zerg is unknown, but it is clear that these flying behemoths provide direction for the other Zerg breeds. These units provide both the aerial transport and the supply points for the zerg forces. In addition, an Overlord can become stationary and exude a temporary coating of creep. Multiple overlords can easily cover large areas.

Overseer

Overseer

Overseers evolve from overlords. They act as detectors, which overlords do not, and also have the ability to spawn changelings, spies that mimic the appearance of other races. The sight range of an overseer grows the longer it stays in one place.

Queen

Queen

Queens are powerful units that are adept at defending Zerg bases. The Queen can create a creep tumor, a structure that rapidly extends the creep. In addition, Queens can cause Hatcheries, Lairs and Hives to spawn extra larvae. They can also supply friendly units with extra health.

Roach

Roach

Roaches are small, fairly early game Zerg units. Roaches are not particularly powerful, but they can be quite deadly against small groups of enemies. They heal themselves at a far greater rate than many other Zerg units, allowing them to sustain far more punishment than their health would normally allow. Coupled with burrowing, this regeneration ensures that Roaches are persistent foes.

Swarm Guardian

Swarm Guardian

Swarm Guardians are back from Brood War. These lumbering flying units haven’t seen big changes, but they still make great additions to any Zerg army. Swarm Guardians shoot acid projectiles that devastate units and buildings from a distance, which makes them great at raiding or full-on attacks.

Ultralisk

Ultralisk

Ultralisks are the biggest units of the Zerg swarm. With massive bodies and huge curved bladed tusks, nobody wants to get in the way of these powerful creatures. Ultralisks tear apart smaller ground units and buildings but move slowly, which makes easy pickings for air units. They can now burrow underground, a feature notably lacking in the original Starcraft Ultralisk. In addition, researching the cleave ability adds splash damage to the attacks of their powerful tusks.

Zergling

Zergling

Zerglings are the first attack units the Zerg have at their disposal. They are relatively small creatures armed only with a pair of claws. Their DNA structure is so simple that two Zerglings can be created from a single Larva, allowing Zerglings’ superior numbers to make up for their weak health and attacks. In large numbers, Zerglings can easily swarm enemy units, surrounding them and doing tremendous amounts of damage extremely quickly.

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