StarCraft II Heaven

Zerg Units

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Baneling

Baneling

The Zerg have continued to evolve, and reflected in the new Baneling. Evolved from the Zergling, the Baneling has taken on a toxic green colour, and while explode the moment it hits something, making it very strong versus units like Zealots, but even against the Colossus.

Corrupter

Corrupter

Corrupters partol the skies with ease. As one of the main air units for the Zerg, they come in handy for fierce battles above. By corrupting enemies units, which causes them to fight each other, corrupters can take out a group of air units relatively quickly. They need ground support to be most effective though.

Hydralisk

Hydralisk

The hydralisk is the mainstay of the Zerg army. Loaded with hundreds of armor-piercing spines, a group of hyrdalisks can make easy work of land and air units. They can easily burrow into the ground to hide for unsuspecting enemies and also have the ability to evolve into the dreader lurker.

Lurker

Lurker

Lurkers are a favorite of veteran Zerg players, and now they’re back for another ride. Lurkers evolve from hyrdalisks and hide beneath the earth. While there, they can launch spikes at wandering enemies; they won’t know what hit ‘em!

Mutalisk

Mutalisk

The Mutalisk serves as the basic flying support unit for the Zerg and has the ability to strike both air and ground targets. Probably the best use of the Mutalisk is in the hit-and-run tactics. With their mobility, enemy expansions or stray attack groups make easy targets for the Mutalisk and often they can raze an enemy base or force before they have the chance to properly retaliate.

Nydus Worm

Nydus Worm

The Nydus Worm serves as a quick transport link from one location to another. The Canal needs two anchoring points, entrance and exit nodes, but once both have been set down, the Zerg forces can travel both ways. The process is quick and a large force can travel through in a matter of seconds.

Overlord

Overlord

The extent of the Overlords’ control over the Zerg is unknown, but it is clear that these flying behemoths provide direction for the other Zerg breeds. With the ability to transport, detect cloaked and burrowed units, fly and provide “supply” units for the Zerg, the flying Overlord is one of the most useful and versatile Zerg units.

Overseer

Overseer

Overseers evolve from overlords. They act as detectors, which overlords cannot, and also have the ability to generate creep underneath them. The range of an overseer also grows the longer it stays in one place.

Queen

Queen

Each Zerg player can only have one queen at a time. Given her abilities, she makes for a great unit. Don’t let her stray too far from the base, however, as she most likely won’t last long in the heat of battle. With abilities to heal buildings and more, the queen is great for defending a base.

Roach

Roach

Roaches are small units, like zerglings, but can regenerate their own health and don’t do as much damage. They are mostly meant for quick raids on unsuspecting units. When attacked by a group of these, focus fire will take them down with ease.

Swarm Guardian

Swarm Guardian

Swarm guardians are back from Brood War. These flying fortresses haven’t seen big changes, but they still make great additions to any Zerg army. Swarm guardians have attacks that devastate units and buildings from a distance, which makes them great at raiding or full-on attacks.

Ultralisk

Ultralisk

Ultralisks are the biggest units of the Zerg swarm. With massive bodies and huge claws, nobody wants to get in the way of these guys. Ultralisks tear apart smaller units and buildings but move slowly, which makes easy pickings for the right air units.

Zergling

Zergling

Zerglings are the first producible attack units the Zerg have at their disposal. With the ability to spawn in pairs, they can be produced in large numbers in a very short period of time: Their DNA structure is so simple that two Zerglings can be created from a single Larva.

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